Search results for "Virtual learning"
showing 10 items of 42 documents
Collaborative Systems and Environments for Future Working Life: Towards the Integration of Workers, Systems and Manufacturing Environments
2017
While the industrial sector in Europe was previously strongly based on mass production technology, it is now moving towards highly customised products and thus to lot-size-one production. The change in production paradigm is strengthened by the emerging technologies. In small- and medium-sized enterprises (SMEs), this means, for example, the increased use of modern digital manufacturing tools, new additive manufacturing processes and novel engineering intelligence solutions. As a direct result, workers need to develop new skills and competences to effective work. From an educational perspective, it is especially critical that people with few prior successful experiences with fully applying …
E‐learning in a university interdisciplinary and bilingual context
2008
PurposeThe purpose of this paper is to discuss the use of virtual learning environments in multicultural higher education of two different subjects: foreign language and marketing.Design/methodology/approachThe paper describes the aims, development and results of an interdisciplinary collaboration project was held between two European universities through a webCT system, where students had to work on linguistic aspects and economic and management topics.FindingsUnivariate analysis shows students to have a great interest in the project. Different multivariate techniques determine a strong positive relationship between students' participation, implication and motivation in the project and the…
The case of literacy motivation : Playful 3D immersive learning environments and problem-focused education for blended digital storytelling
2018
The University of Patras' Library Services designed and offered to primary and secondary schools the pilot educational program “From the Ancient to the Modern Tablets”, featuring immersive multimedia learning experiences about the book history. The pilot program consisted of three stages: a playful library tour, followed by an interactive game-based digital storytelling activity with game elements, and a collaborative creative reflective hands-on activity. Utilizing the avatar psychology power, the visualization and simulation affordances of 3D immersive learning environments and the appeal of storytelling and game-based learning, the “gamified” blended narrative on the book evolution enabl…
Ant Colony Models for a Virtual Educational Environment Based on a Multi-Agent System
2008
We have designed a virtual learning environment where students interact through their computers and with the software agents in order to achieve a common educational goal. The Multi-Agent System (MAS) consisting of autonomous, cognitive and social agents communicating by messages is used to provide a group decision support system for the learning environment. Learning objects are distributed in a network and have different weights in function of their relevance to a specific educational goal. The relevance of a learning object can change in time; it is affected by students', agents' and teachers' evaluation. We have used an ant colony behavior model for the agents that play the role of a tu…
Learning about Dynamic Problems with Computer Simulators: A Case of System Dynamics Simulation Models
2008
A vast body of research shows that people by and large fail to understand and manage dynamic environments. Given the increasing complexity of our world, there is an urgent need to develop more effective ways to present dynamic problems. Many studies propose computer simulators as virtual learning environments to help people understand and manage complex problems. Still, experimental data show that simulators often carry problems from reality into the virtual laboratory. An analysis from the perspective of cognitive load theory suggests that learning about complex problems could be improved by enhancing descriptions with simulation elements that would facilitate interactive exploration of th…
Bhaskar’s Theory of Publishing and Its Contribution to Theorizing (Evolving New Forms of) Educational Media
2021
Enterprises which are usually categorized as educational publishers increasingly develop and market products like learning platforms. Such products are at least to a considerable extent pieces of software rather than products based on content in the sense of texts, images, and maybe moving images or sounds (which typically constitute products of the media industries). Michael Bhaskar’s The Content Machine. Towards a Theory of Publishing (2013) represents one of the most comprehensive theoretical approaches to publishing in recent years. This contribution discusses, how far products like learning platforms can be described as results of acts of (educational) publishing or can be considered (…
Utilització d'una eina online per a la realització de tutories remotes: una experiència pràctica
2010
Elluminate Live! és un producte comercial dissenyat específicament per a la impartició de classes virtuals i la vídeo conferència entre múltiples usuaris. En aquest article, vam analitzar el seu ús en el context de la realització de tutories remotes en l'assignatura Informàtica, de primer curs de la titulació de Llicenciatura en Matemàtiques en la Universitat de València. A més de constituir una alternativa viable com complement a les tutories presencials, l'ús de l'eina proporciona una sèrie d'avantatges pel que fa a aquestes. Entre elles destaca la possibilitat de supervisar el treball de diversos alumnes de forma simultània, de realitzar explicacions a grups i de facilitar el treball coo…
2019
This article analyses the design, implementation, and evaluation of a nation-wide project to create a common digital solution for university teaching staff’s pedagogical training in Finland. During three years, eight universities collaborated in developing an online learning platform called UNIPS, the University Pedagogical Support system. The areas to develop were A) a learning platform based on technical design principles, B) pedagogical principles, and C) broadening the scope of offered studies. The results have been promising. With a carefully planned timetable, all participating universities were able to produce, test, and offer UNIPS modules in collaboration with other universities …
Moderating Role of Gender in the Performance of Moodle Questionnaires in an Introductory Accounting Course
2016
Abstract The purpose of this paper is to present the results of Moodle questionnaires in an introductory Accounting Course taught in the University of Valencia. This learning platform is new for our University so there is a need to create new resources and plan how to use them in the continuous assessment system. The teacher developed eight questionnaires and assigned 10% of the final mark to the performance of students in these questionnaires. This pioneer experience was carried out in a group of 53 students, 46 of which followed this methodology. Our results show that gender is significantly associated to this fact, i.e. women tend to participate more in this activity and the final exam m…
Focus and models of evaluation of the e-learning
2003
The aim of this article is to present the state of arts about e-learning evaluation. Different evaluative approaches, different models, tools and experiencies are showed, in order to determine the quality of virtual learning. Two main approaches are showed: partial evaluation, with emphasis in some aspects of e-learning (materials, technology resources, teaching, etc.) and global evaluation, that uses management quality models and the practice of benchmarking.